DFFOO GL Lure of the Lush Lufenia+, NO boss turn run, RIP turn warping mechanics :)

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Published at : October 28, 2021

#operaomnia #finalfantasy #dffoo

Devs: Let's put in a mechanic that forces players to let the boss take turns

CidMau: Hold my beer

Edit: I mentioned in the vid that summon mode counts as 1T but I went back and did actual turn counting. Turns out popping summon and all actions inside summon are a Zero count towards the 12T warping.

Hey guys! I was initially just doing the standard team ABC (Aphmau, Cid Raines, Bartz) combo here and I realized something in one of my runs. If Aphmau takes the 12th consecutive player turn while Tactical Switch (her LD) buff is up, the ally linked to it will also warp turns and will act BEFORE the boss.

This opens up a LOT of possibilities. Naturally with Cid Raines, he can then just pull Bartz and Aphmau back again to continue the onslaught.

Timestamp:
Party setup at 14:35. All passives are equipped. Bartz uses Vayne LD call for the LD aura, but this is doable with other call abilities that boosts party damage such as Setzer, Agrias, Iroha or Kimahri.

I set Sephiroth call on Aphmau mainly for the gold framed debuff that at least helps Raines in his damage.

Lastly I set Kurasame call on Raines to get as much HP damage boost as possible throughout the fight. It won't last long though because boss will cleanse themselves, but it still makes an impact. Gabranth call is a decent substitute here.

0:00 Phase 1 (100-79%)
The start of the fight is setup
- apply Sephiroth LD call Debuff
- Apply Kurasame LD call Debuff only
- Have Bartz immediately go BT mode turn 1, and AA/LD on his turn 2 to get 3 stacks BT aura.

After that, you'll be close to the 12th consecutive player turn, and the boss will soon warp turns. Link Aphmau to Raines and hope Aphmau triggers the boss turn warp.

What happens is Raines will trigger Tactical Switch and will get to act before the bosses. So simply have him use LD to pull both Bartz and Aphmau back before the boss.

3:57 Phase 2 (79-49%)
Try to link Raines and Aphmau as much as possible, don't let Bartz get many turns. If he does get a turn, have him use Vayne LD call to get the LD aura, and if needed, Vayne base call to break and increase orb count on one boss.

When you're near 49%, the boss will be close to triggering the instant turn. So, have Aphmau and Raines alternate turns, and hope that Aphmau triggers the turn warping.

7:31 Phase 3 (49-0%)
Right after the bosses try to warp turns, have Raines pull Aphmau back again. At this point the orb count will be rather low. Use Kurasame base call here to apply his Debuff. Swap Aphmau out for Raines. Pop summon to pause the orb count.

Inside summon, alternate turns between both Raines to trigger many massive launches. Eventually you'll break the boss inside summon and increase the orb count again, which is enough to last to the end of the fight as long as you prioritize breaks when they Regen brave. Go hard on Raines launches. Don't waste too many turns on Bartz as it is a valuable turn wasted.

If you take too many consecutive turns after summon, the bosses will warp turns and you won't be able to prevent it anymore. DFFOO GL Lure of the Lush Lufenia+, NO boss turn run, RIP turn warping mechanics :)
DFFOOLufenia+,warping